Name | Type |
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A Hitchhikers guide to BIOS
Everything about Atari ST BIOS calls. Official documentation dated 1985. |
file |
Alcatraz Loader Source
(ULS v3.12h+) |
file |
Atari Compendium (HYP format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa |
file |
Atari Compendium 1st revision (HTML format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa |
file |
Atari ST 3D Graphics Programming Concepts and Techniques
For programmers interested in 3D graphics. 2D/3D transformations, hidden lines and surfaces, data structures for 3D objects, object animation, spatial projection, screen manipulation, rotation of obje |
file |
Atari ST Basic to C
by Abacus. For everyone who would like to make transition from ST basic to C language. |
file |
Atari ST GEM's Programmer Reference By Abacus/Data Becker
The complete guide to programming the ST using the Graphics Environment Manager. Second printing, March 1986. Scan by uicr0Bee. |
file |
ATI Radeon double-buffering with xbios example
Source code demonstrating double buffering with ATI Radeon hardware accelerated functions. (works only on Falcon030,CT60,CTPCI with latest beta drivers, not yet available publicly). |
file |
ATI Radeon programming with XBIOS
Following article explains how to access ATI Radeon hardware accelerated functions via XBIOS calls and create double buffered screen output as in little demonstration I have posted some time ago. It a |
article |
Cream's Jam API, a missing manual
Following article describes [http://creamhq.de|Cream|_blank]'s Jam plugin API from the programmer perspective. |
article |
Creating TOS binaries with CMake and cross compiler | wiki |
Creating TOS binaries with gcc cross-compiler and SCONS
scons, m68k-atari-mint-gcc, c, c++, m68k, cross compilation, makefiles, atari, ST, STe, Atari Falcon030, Atari TT |
wiki |
David Braben Elite Loader Source
(ULS v3.11 - Requires modification for current ULS build) |
file |
ICTARI list of magazine issues | wiki |
Jam plugin C API
Example demonstrating usage of Jam plugins (used in Atari Jam player) in your own demos and programs. Full C api is provided. Archive contains also custom file i/o, memory and machine detection functi |
file |
Learning C on The Atari ST | file |
Modern Atari System Software - A Programmers Guide
by HiSoft 1993. Very nice reference manual for newer Atari machines like Falcon030. It covers all the major subsystems found in m68k Atari machines, object file formats (DRI/GST), guidelines for devel |
file |
Persistence Of Vision Atari ST source code CD
Persistence Of Vision This CD (packed iso image) contains virtually all the Persistence Of Vision menus, utilities and demos. Where possible all source code has been included. For each menu, the MSA file has been included as well as the ST file ready for use with PaCifiST. Contents: --------- Adr - Adrenalin UK stuff Dcx - Dcx compression software Download.st - POV development system for Atari computers Falcon - Demos and applications for Atari Falcon 030 Link - Brown Beer Development Link filer code Misc - Misc source code, etc. Music - Loads of unused music. Other.pov - Recodes, intros, source codes for other demos, etc. Pe - Pure Energy menus coded by POV pov - Persistence Of Vision menu and demo source code + exe Reference - Text files utils - Pacifist, st-zip, lha, ghostlink, msa2.3, fastbasic |
file gallery |
Reducing size of executables produced by gcc
Article explains how to remove libc/libc++ dependencies in m68k gcc compiler. It reduces binary size dramatically. For example the smallest 'Hello world' linked against libc takes ~55kb, which is alot |
article |
S.A.L.A.D. Still Another Line A document
Description of Line A api for simple graphics operations. Line A is available in all TOS versions, but it's use is discouraged. |
file |
ST Sprite Factory (Future Software Systems)
Utility for making sprites/animation/maps on Atari ST. Archive contains manual which can be interesting for programmers, because, beside of containing information about program usage, contains some in |
file |
STE Developer Addendum
List of features introduced in Atari STE computers with programming information and code samples. Covers extended palette, genlock, new controller ports, changes in video subsystem, hardware scrolling |
file |
STE/Falcon/Jaguar: How to detect teamtap reliably!
Originally appeared at the [http://dbug.kicks-ass.net/dbugforums/cgi-bin/yabb2/YaBB.pl?num=1279994627|D-Bug forum] |
article |
The Atari ST MC68000 Assembly Language Tutorial
v0.84 by Perihelion. Introduction to m68k assembly programming and Atari ST subsystems (graphics, sound, keyboard etc..). It has alot of handouts and sources useful for beginning Atari programmers (m6 |
file |
ULSv3.12j Source Code | file |