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Category: Programming

General programming category
Programming
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Name Type Category
68000-68010-68020-Primer
Overview of Motorola 16/32 bit processors: 68000, 68010 and 68020. First edition, second printing 1987.
file m68k assembler
68000-68010-68020-Primer
Overview of Motorola 16/32 bit processors: 68000, 68010 and 68020. First edition, second printing 1987.
file Programming
A Hitchhikers guide to BIOS
Everything about Atari ST BIOS calls. Official documentation dated 1985.
file C / C++
A Hitchhikers guide to BIOS
Everything about Atari ST BIOS calls. Official documentation dated 1985.
file m68k assembler
A Hitchhikers guide to BIOS
Everything about Atari ST BIOS calls. Official documentation dated 1985.
file Programming
A Hitchhikers guide to BIOS
Everything about Atari ST BIOS calls. Official documentation dated 1985.
file Code snippets
Alcatraz Loader Source
(ULS v3.12h+)
file m68k assembler
Alcatraz Loader Source
(ULS v3.12h+)
file Programming
Alcatraz Loader Source
(ULS v3.12h+)
file Code snippets
Atari Compendium (HYP format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa
file C / C++
Atari Compendium (HYP format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa
file m68k assembler
Atari Compendium (HYP format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa
file Programming
Atari Compendium (HYP format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa
file Code snippets
Atari Compendium 1st revision (HTML format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa
file C / C++
Atari Compendium 1st revision (HTML format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa
file m68k assembler
Atari Compendium 1st revision (HTML format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa
file Programming
Atari Compendium 1st revision (HTML format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa
file Code snippets
Atari Profibuch ST-STE-TT
Definitive guide to Atari computers, 1500 pages describing TOS operating system calls (BIOS/XBIOS/GEM/AES), how internal systems work. Many illustrations. The only disadvantage is that it is in german
file Programming
Atari ST 3D Graphics Programming Concepts and Techniques
For programmers interested in 3D graphics. 2D/3D transformations, hidden lines and surfaces, data structures for 3D objects, object animation, spatial projection, screen manipulation, rotation of obje
file m68k assembler
Atari ST 3D Graphics Programming Concepts and Techniques
For programmers interested in 3D graphics. 2D/3D transformations, hidden lines and surfaces, data structures for 3D objects, object animation, spatial projection, screen manipulation, rotation of obje
file Programming
Atari ST 3D Graphics Programming Concepts and Techniques
For programmers interested in 3D graphics. 2D/3D transformations, hidden lines and surfaces, data structures for 3D objects, object animation, spatial projection, screen manipulation, rotation of obje
file Graphics
Atari ST 3D Graphics Programming Concepts and Techniques
For programmers interested in 3D graphics. 2D/3D transformations, hidden lines and surfaces, data structures for 3D objects, object animation, spatial projection, screen manipulation, rotation of obje
file Code snippets
Atari ST 3D Graphics Programming Concepts and Techniques
For programmers interested in 3D graphics. 2D/3D transformations, hidden lines and surfaces, data structures for 3D objects, object animation, spatial projection, screen manipulation, rotation of obje
file Tutorials
Atari ST 3D Graphics Programming Concepts and Techniques
For programmers interested in 3D graphics. 2D/3D transformations, hidden lines and surfaces, data structures for 3D objects, object animation, spatial projection, screen manipulation, rotation of obje
file XBIOS
Atari ST Basic to C
For everyone who would like to make transition from ST basic to C language. Abacus, Second Printing, May 1988. Scan by uicr0Bee.
file C / C++