Published 09-08-2014 22:33
Published 04-01-2013 08:37
A quick crash course to using this very flexible debugger
Published 03-01-2013 15:17
It's not as apparent as it sounds like!
Published 26-12-2011 06:57
A brief description on how the Shifter chip on Atari 16/32 works, so nobody will have to guess how to set it up for hardware scrolling
Published 26-12-2011 06:35
This article describes process of compilation and installation of VASM m68k crossassembler under Cygwin/Linux environment. The procedure should also work under FreeMiNT if you have proper tools and can help in building native m68k assembler.
Published 07-12-2011 08:00
note: The Cygwin installation part is little outdated, because there is windows installer which set's up everything.
SDL compilation and installation procedure should work under Linux too. You have to set '--prefix==/usr/m68k-atari-mint' for default configuration.
Published 26-10-2011 05:08
Article explains how to remove libc/libc++ dependencies in m68k gcc compiler. It reduces binary size dramatically. For example the smallest 'Hello world' linked against libc takes ~55kb, which is alot, for c++ file is even bigger (~380kb). With custom startup code which is provided, executable size drops to ~2k (it can be improved for sure).
Article might be useful for people writing games/demos "near bare metal" (close to the hardware) and with standard system calls (BIOS/XBIOS and so on). It's now possible to use gcc even for producing binaries targetted at lower spec machines like Atari ST (512kb RAM), where every byte is precious.
Credits go to Sqward/MSB for providing first version of C++ startup.
Published 21-06-2011 14:54
Article explains how to use VASM m68k compiler with modern gcc (4.x) C/C++ compiler. It lists several use-case scenarios and general troubleshooting instructions for linking errors.
Following article explains how to access ATI Radeon hardware accelerated functions via XBIOS calls and create double buffered screen output as in little demonstration I have posted some time ago. It also exposes problems with current versions of drivers. To run this code Atari Falcon030 is required with CT6x accelerator and CTPCI bridge with ATI Radeon card.