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Programming Advanced ST graphics

Atari ST graphics programming by Jeff Lawson
Multiple select
putting together programs in general (taken from ST World Issue 42)
perspective, animation, multi-faceted objects (taken from ST World Issue 41)
trigonometry, 3d transformations, lookup tables (taken from ST World Issue 40)
polygon clipping, polygon drawing, polygon filling(taken from ST World Issue 39)
Line drawing, line clipping, mouse handling (taken from ST World Issue 38)
horizontal scrolling, clipped sprites, sprite boundary checking (taken from ST World issue 37)
Sprites, pixel plotting, scrolling, palette changes, screen buffering(taken from ST World issue 36)