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Programming Advanced ST graphics

Atari ST graphics programming by Jeff Lawson
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Programming Advanced ST graphics pt. 7
putting together programs in general (taken from ST World Issue 42)
Jeff Lawson 09-11-2010
Programming Advanced ST graphics pt. 6
perspective, animation, multi-faceted objects (taken from ST World Issue 41)
Jeff Lawson 09-11-2010
Programming Advanced ST graphics pt. 5
trigonometry, 3d transformations, lookup tables (taken from ST World Issue 40)
Jeff Lawson 09-11-2010
Programming Advanced ST graphics pt. 4
polygon clipping, polygon drawing, polygon filling(taken from ST World Issue 39)
Jeff Lawson 09-11-2010
Programming Advanced ST graphics pt. 3
Line drawing, line clipping, mouse handling (taken from ST World Issue 38)
Jeff Lawson 09-11-2010
Programming Advanced ST graphics pt. 2
horizontal scrolling, clipped sprites, sprite boundary checking (taken from ST World issue 37)
Jeff Lawson 09-11-2010
Programming Advanced ST graphics
Sprites, pixel plotting, scrolling, palette changes, screen buffering(taken from ST World issue 36)
Jeff Lawson 09-11-2010