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Category: Mega STE / STE

Mega STE / STE
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Name Type
68000-68010-68020-Primer
Overview of Motorola 16/32 bit processors: 68000, 68010 and 68020.
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Atari Compendium (HYP format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa
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Atari Compendium 1st revision (HTML format)
Definitive Atari 16/32 bit computers documentation (besides Profibuch). It's in english. Every subsystem found in Atari computers is well explained, some things are little outdated, about MiNT for exa
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Atari Profibuch ST-STE-TT
Definitive guide to Atari computers, 1500 pages describing TOS operating system calls (BIOS/XBIOS/GEM/AES), how internal systems work. Many illustrations. The only disadvantage is that it is in german
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Atari ST 3D Graphics Programming Concepts and Techniques
For programmers interested in 3D graphics. 2D/3D transformations, hidden lines and surfaces, data structures for 3D objects, object animation, spatial projection, screen manipulation, rotation of obje
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Atari ST GEM's Programmer Reference By Abacus/Data Becker
The complete guide to programming the ST using the Graphics Environment Manager. Second printing, March 1986. Scan by uicr0Bee.
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Atari ST Internals
3rd ed. by K. Gerits L. Englisch R. Bruckmann
If you're Atari ST coder, this is absolutely must read. Every Atari ST subsystem is described on hardware and software level. Book contains also BIOS/GE
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Atari ST(e)/TT/Falcon030/CT60/CT63 memory map
Really important and up to date reference of Atari memory map. A must have for every Atari programmer. Title is little misguiding, because this memory map is used across all Atari models to maintain s
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Atari STe FAQ
Some minor hints and notes on Atari STe coding
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Bugaboo usage
A quick crash course to using this very flexible debugger
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Demo coding tutorial by James Ingram
A tutorial on how to do various demo techniques on Atari ST/STe, including busting all borders, "infinite sprites" and how to scroll the entire screen horizontally in 1/50th of a second. N.B. there i
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Hardware scrolling stuff (and a trick for Falcon TC mode!)
A brief description on how the Shifter chip on Atari 16/32 works, so nobody will have to guess how to set it up for hardware scrolling
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Hisoft Devpac 3 manual
Manual for Devpac 3 package, m68k macro assembler compiler, debugger and development environment for Atari ST range of computers.
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ICTARI USER GROUP MAGAZINE
ICTARI USER GROUP MAGAZINE
Archive contains all issues from 1st to 52. Alot of useful informations for Atari programmers. (C/m68k assembler/GFA-basic). Contains some utilities, but some can be outdated a little. Full list of articles can be found on wiki pages (see: Wiki pages).
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Jam plugin C API
Example demonstrating usage of Jam plugins (used in Atari Jam player) in your own demos and programs. Full C api is provided. Archive contains also custom file i/o, memory and machine detection functi
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M68000 Family Programmers Reference manual
Overview of the basic M68000 processor. Contains complete description of M68000 instruction set. Recommended for m68k assembler coders.
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Persistence Of Vision Atari ST source code CD
Persistence Of Vision

This CD (packed iso image) contains virtually all the Persistence Of Vision menus, utilities and demos.

Where possible all source code has been included. For each menu, the MSA file has been included as well as the ST file ready for use with PaCifiST.

Contents:
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Adr - Adrenalin UK stuff
Dcx - Dcx compression software
Download.st - POV development system for Atari computers
Falcon - Demos and applications for Atari Falcon 030
Link - Brown Beer Development Link filer code
Misc - Misc source code, etc.
Music - Loads of unused music.
Other.pov - Recodes, intros, source codes for other demos, etc.
Pe - Pure Energy menus coded by POV
pov - Persistence Of Vision menu and demo source code + exe
Reference - Text files
utils - Pacifist, st-zip, lha, ghostlink, msa2.3, fastbasic

file gallery
ST Sprite Factory (Future Software Systems)
Utility for making sprites/animation/maps on Atari ST. Archive contains manual which can be interesting for programmers, because, beside of containing information about program usage, contains some in
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STE Developer Addendum
List of features introduced in Atari STE computers with programming information and code samples. Covers extended palette, genlock, new controller ports, changes in video subsystem, hardware scrolling
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STE/Falcon/Jaguar: How to detect teamtap reliably!
Originally appeared at the [http://dbug.kicks-ass.net/dbugforums/cgi-bin/yabb2/YaBB.pl?num=1279994627|D-Bug forum]
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The Atari ST MC68000 Assembly Language Tutorial
v0.84 by Perihelion. Introduction to m68k assembly programming and Atari ST subsystems (graphics, sound, keyboard etc..). It has alot of handouts and sources useful for beginning Atari programmers (m6
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The Atari ST(E) BLiTTER in brief
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U.L.S. (Universal Loading System)
wiki
User manual for Atari ST Bit-Block Processor (Blitter)
Official documentation for graphics processor which debuted in Atari Mega ST/STe series.
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