Here is the list of steps needed to use Jam plugins in custom programs/demos:
1. Load tune
Load it from file to memory in standard way.2. Load plugin
This one is a bit tricky. Firstly you have to check current machine, load the proper plugin somewhere into the memory. DSP type is only usable on Falcon030, cpu based plugins will work on any Atari ST/STe/TT/Falcon030. If not, send complaints to plugin author ;).3. Relocate plugin
After that loaded plugin needs to be relocated. Plugins are PRG's, and all the code is program counter relative with program base at $0 address. If we want to use it, we have to change this program base to place where the plugin is loaded.Here is the code that will do all the dirty work:
void relocateProgram(void *prgPtr);
XDEF _relocateProgram ph_branch EQU $00 ; Start branch in header [Headerinfos] ph_tlen EQU $04-2 ; Lenght of TEXT segment ph_dlen EQU $08-2 ; Length DATA segment ph_blen EQU $0C-2 ; Length BSS segment ph_slen EQU $10-2 ; Length Symbol table ph_res1 EQU $14-2 ; reserved ph_res2 EQU $18-2 ; ph_flag EQU $1C-2 ; ph_len EQU ph_flag+2 _relocateProgram: move.l 4(sp),a0 move.l ph_tlen(A0),D0 add.l ph_dlen(A0),D0 add.l ph_slen(A0),D0 lea ph_len(A0,D0.l),A1 lea ph_len(A0),A0 move.l A0,D0 move.l (A1)+,D1 ; First relocated word (32 Bit Offset) beq.b end_rel ; =0 => no relocation adda.l D1,A0 add.l D0,(A0) moveq #0,D1 moveq #1,D2 rel_loop: move.b (A1)+,D1 beq end_rel cmp.b D2,D1 beq.b add_254 adda.l D1,A0 add.l D0,(A0) bra.b rel_loop add_254: lea 254(A0),A0 ; 254 Bytes offset bra.b rel_loop end_rel: rts